Theater: Ask Aunt Susan
Ask Aunt Susan by Seth Bockley
Directed by Joanie Schultz
Goodman Theatre, Owen Theatre
This post is two months late. Ask Aunt Susan played in November as a part of the Goodman’s New Stages Amplified series, which is such an interesting idea. Three playwrights were given the opportunity to workshop brand new plays in front of live audiences. Essentially, I would be watching a work in progress, and I would just happen to catch this one on the last day of its run.
With that in mind, I must nevertheless recommend to Seth Bockley that he really has to buckle down and do some additional work on this piece if he wants to make it live.
If I remember correctly, the play was 90 minutes with no intermission, a requirement of the workshop. The play that I saw was not a 90-minute play.
The plot set up is pretty straight forward. A young computer guy gets roped into writing content for an online advice site as “Aunt Susan.” His troubles multiply as this fictional character explodes in popularity.
The play starts off really well with a good establishment of character and the promise of some lively dialogue. Here, we are grounded in a pretty realistic world. As the play progresses though, it morphs more and more into techno-noir.
I have no idea if “techno-noir” is a thing or not but I must confess that I didn’t pick up that this was a noir work until the post-show discussion.
Noir is a lot about atmosphere and feeling, sometimes at the expense of a logical plot. Noir hides characters’ motivations and invites sinister undertones. If the audience (me) is not aware of this noir intention, a disconnect and dislike can really come quickly.
Independent of this, I felt that there were too many other competing trends and themes to go along side. Are we going to talk about identity, alienation, cyber-morality, the validity of relationships online, and capitalistic greed?
The play either needs to be expanded in length to better develop what needs to be developed or have its content edited to be more comfortable in its 90-minute skin. The characters were either too many or not-developed enough. The main character’s breakdown either needs to be more realistic or more crazy. The play felt trapped in between both ends of what it could be. To be entirely honest though, I’m not sure it could be saved into something beyond merely ok.


